KS3 Computer Science Baseline
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KS3 Computer Science Baseline

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Author: Ian Grove-Stephensen at Yacapaca
The three quizzes labelled 1, 2, 3 address the KS3 Computing PoS. Each quiz has 10 questions. I recommend you set each separately and check the results before deciding whether to set the next quiz up. Do not assign the High level until you have seen your students cope well with Medium. The average result for the High level is currently 42%. Remember that 25% is the 'random guess' result. To consider the result reliable, students should have answered at least 25 questions with two attempts at each, or 50 questions with one attempt.

To see how the baseline is mapped to the KS3 Computing PoS, please refer to the attached document. The quiz tags will appear in your analysis together with response percentages.

Because different classes have studied different languages, there are no questions in the main sequence specific to any one language. Instead, I have included three quizzes for popular languages (Kodu, Python and Scratch) taken from the Computing at Schools curriculum course which goes into a lot more depth.

To see student results graded as GCSE 9-1 grades, select the GCSE 9-1 gradescheme for each student set you plan to test. Alternatively the NC Levels/sublevels are still available, and remain the only nationally-recognised gradescheme designed for KS3. 

Last updated September 2021.

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ks3-pos-computing-mapping.pdf 45.4 KB
Popularity
14715
Quality
58%
Reviews
31
Author: Ian Grove-Stephensen at Yacapaca
The three quizzes labelled 1, 2, 3 address the KS3 Computing PoS. Each quiz has 10 questions. I recommend you set each separately and check the results before deciding whether to set the next quiz up. Do not assign the High level until you have seen your students cope well with Medium. The average result for the High level is currently 42%. Remember that 25% is the 'random guess' result. To consider the result reliable, students should have answered at least 25 questions with two attempts at each, or 50 questions with one attempt.

To see how the baseline is mapped to the KS3 Computing PoS, please refer to the attached document. The quiz tags will appear in your analysis together with response percentages.

Because different classes have studied different languages, there are no questions in the main sequence specific to any one language. Instead, I have included three quizzes for popular languages (Kodu, Python and Scratch) taken from the Computing at Schools curriculum course which goes into a lot more depth.

To see student results graded as GCSE 9-1 grades, select the GCSE 9-1 gradescheme for each student set you plan to test. Alternatively the NC Levels/sublevels are still available, and remain the only nationally-recognised gradescheme designed for KS3. 

Last updated September 2021.

File Size
ks3-pos-computing-mapping.pdf 45.4 KB
Select one or more quizzes to assign to your students
1. KS3 Computing baseline: Low (12)
Keywords: Year 7, KS3BASELINE, KS3 programming, Computing_Baseline_Low
Quality
58%
2. KS3 Computer Science baseline: Medium (15)
Keywords: Computing_Baseline_Medium, baseline, database, ESafety, hardware, design, ks3, input-output, nclevel6, scoping_a_problem
Quality
55%
3. KS3 Computer Science baseline: High (12)
Keywords: Computing_Baseline_High
Quality
54%
3.2 Programming: Kodu (23)
Keywords: kodu, KS3 Computing 3.2, KS3 Kodu, BISAD Kodu, Heaney Marc kodu, iif, What code do? does of piece this
Quality
56%
3.2 Programming: Python (20)
Keywords: python, KS3 Computing 3.2, ks3 python, python_basics, syntax, programming python, SMS Python, python sms, pyassy8, Y8 End of year test
Quality
50%
3.2 Programming: Scratch (22)
Keywords: Scratch, Razzak Scratch, Razzak, sprite, year8term2blockprogramming, BCS Year 7, 7 bcs year, 2015y7eoy, Y8 End of year test, scratch programming
Quality
57%
Reviews