Computing at Schools Curriculum
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Computing at Schools Curriculum

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Author: Ian Grove-Stephensen at Yacapaca
"The tests were useful in checking the knowledge and getting a GCSE prediction for KS3 students. The support from Yacapaca was 1st class."

Jim Stoneleigh at Hele's Trust, Plymouth 


This suite of Computing tests follows the Computing at Schools curriculum.  Although intentionally aimed at KS3, Sections 2.1-3.1 seem to work better with somewhat older students. Here is how to use it:

2.1-3.1 Key Concepts baselines (ideally, assign all 6 together)
Each quiz presents 12 questions from a larger question bank. If you set just one attempt at each, you will get 72 questions, which is enough to give a reliable summative assessment. They should give you enough of an idea of the conceptual grasp of each student that you can set them and start to build an individual profile of each.

3.2 Languages: Kodu, Python, Scratch (assign only to students who have already studied the language)
These are intended for use when you know the students have covered the specific language, but you don't know their level. The questions chosen are all fairly basic; it is assumed that most of the kids you are doing Baselines with won't have done very much. 

How to get a grade for each student
Yacapaca will report results in whatever gradescheme you have selected for your student set. This includes NC Levels, and I continue to endorse them, 'disapplied' or not. At KS3 the only alternative is raw percentages, and these cannot be adjusted for the difficulty levels of each quiz. Section 5 of the syllabus includes NC level descriptors. 

The Question Authors
20 or more authors contributed to this course. I wrote perhaps half a dozen questions where there were gaps, but everything else was already covered by people much more expert than I. My thanks to all contributors. 

Important to note from the curriculum authors
"In Key Stages 2-4 we do not recommend significant attention to software development processes (requirements analysis, specification, documentation, test plans, etc.). These are very important topics for pupils who specialise in the subject, but they tend to obscure or dominate the other teaching goals."

File Size
computingcurric.pdf 733.5 KB
Popularity
134
Quality
33%
Reviews
4
Author: Ian Grove-Stephensen at Yacapaca
"The tests were useful in checking the knowledge and getting a GCSE prediction for KS3 students. The support from Yacapaca was 1st class."

Jim Stoneleigh at Hele's Trust, Plymouth 


This suite of Computing tests follows the Computing at Schools curriculum.  Although intentionally aimed at KS3, Sections 2.1-3.1 seem to work better with somewhat older students. Here is how to use it:

2.1-3.1 Key Concepts baselines (ideally, assign all 6 together)
Each quiz presents 12 questions from a larger question bank. If you set just one attempt at each, you will get 72 questions, which is enough to give a reliable summative assessment. They should give you enough of an idea of the conceptual grasp of each student that you can set them and start to build an individual profile of each.

3.2 Languages: Kodu, Python, Scratch (assign only to students who have already studied the language)
These are intended for use when you know the students have covered the specific language, but you don't know their level. The questions chosen are all fairly basic; it is assumed that most of the kids you are doing Baselines with won't have done very much. 

How to get a grade for each student
Yacapaca will report results in whatever gradescheme you have selected for your student set. This includes NC Levels, and I continue to endorse them, 'disapplied' or not. At KS3 the only alternative is raw percentages, and these cannot be adjusted for the difficulty levels of each quiz. Section 5 of the syllabus includes NC level descriptors. 

The Question Authors
20 or more authors contributed to this course. I wrote perhaps half a dozen questions where there were gaps, but everything else was already covered by people much more expert than I. My thanks to all contributors. 

Important to note from the curriculum authors
"In Key Stages 2-4 we do not recommend significant attention to software development processes (requirements analysis, specification, documentation, test plans, etc.). These are very important topics for pupils who specialise in the subject, but they tend to obscure or dominate the other teaching goals."

File Size
computingcurric.pdf 733.5 KB
Select one or more quizzes to assign to your students
2.1 Languages, machines, and computation (21)
Keywords: KS3 Computing 2.1, variable, 2.1 Computing KS3, concatenation, programming, Computing, chart flow, flowchart, charts flow, Function
Quality
53%
2.2 Data and representation (33)
Keywords: KS3 Computing 2.2, 2.2 Computing KS3, data validation, database, encryption, Data Types, compression data, Verification, VIRUS, Section B
Quality
53%
2.3 Communication and coordination (22)
Keywords: KS3 Computing 2.3, protocol, 2.3 Computing KS3, wifi, internet, networks, bluetooth, nfc, protocols, connectivity
Quality
58%
2.4 Abstraction and design (13)
Keywords: KS3 Computing 2.4, 2.4 Computing KS3, Computing_Baseline_High, sql, abstraction, CPU, model, Classification, problem solving
Quality
50%
2.5 Computers and computing are part of a wider context (19)
Keywords: KS3 Computing 2.5, 2.5 Computing KS3, artificial intelligence, yacapaca, machine intelligence, security, GCSE ICT, called, 8. The Internet, disenfranchise
Quality
52%
3.1 Abstraction: modelling, decomposing, and generalising (15)
Keywords: KS3 Computing 3.1, decomposition, modelling, model, called, debug, modelling examples, sub-problems, Computing, modelling spreadsheet
Quality
57%
3.2 Programming: Kodu (23)
Keywords: kodu, KS3 Computing 3.2, KS3 Kodu, BISAD Kodu, Heaney Marc kodu, iif, What code do? does of piece this
Quality
55%
3.2 Programming: Python (20)
Keywords: python, KS3 Computing 3.2, ks3 python, python_basics, syntax, programming python, SMS Python, python sms, pyassy8, Y8 End of year test
Quality
50%
3.2 Programming: Scratch (22)
Keywords: Scratch, Razzak Scratch, Razzak, sprite, year8term2blockprogramming, BCS Year 7, 7 bcs year, 2015y7eoy, Y8 End of year test, scratch programming
Quality
57%
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