KS3 Computing
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The three quizzes labelled 1, 2, 3 address the KS3 Computing PoS. Each quiz has 10 questions. I recommend you set each separately and check the results before deciding whether to set the next quiz up. Do not assign the High level until you have seen your students cope well with Medium. The average result for the High level is currently 42%. Remember that 25% is the 'random guess' result. To consider the result reliable, students should have answered at least 25 questions with two attempts at each, or 50 questions with one attempt.

To see how the baseline is mapped to the KS3 Computing PoS, please refer to the attached document. The quiz tags will appear in your analysis together with response percentages.

Because different classes have studied different languages, there are no questions in the main sequence specific to any one language. Instead, I have included three quizzes for popular languages (Kodu, Python and Scratch) taken from the Computing at Schools curriculum course which goes into a lot more depth.

To see student results graded as GCSE 9-1 grades, select the GCSE 9-1 gradescheme for each student set you plan to test. Alternatively the NC Levels/sublevels are still available, and remain the only nationally-recognised gradescheme designed for KS3.

The orientation exercise is a Structured Peer Assessment that takes 30 minutes. As well as helping students to enthuse each other, it provides a rich trove for you to understand how they see the subject coming into it. 

Last updated March 2019.
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Designed to provide assessment  for our ITC( IT &Computing)  curriculum. 

WARNING  I teach in a selective school, so this is designed for higher ability students

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This course contains a variety of quizzes to support Year 8 ICT at The Chauncy School. It also contains our end of year tests.
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This course follows the year 7 scheme of work for Sirius Academy and is to be used for assessment/homework.

The course units are:
  • E-safety
  • Computer Systems
  • Boolean Logic, Binary & Data Representation
  • Algorithms
  • Kodu
  • Scratch


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These are task that allow assessment of progression during KS 3 The appropriate Quiz should be assigned at the start of each module then again at the end of the module so that you have an indication of student progression.

The First 4 assessments are copies of  Ian Grove-Stephensen Baseline assessments

Have your students complete End of KS2/Start of KS3 Computing baseline then start on the Low then Medium then High baseline assessments only allow the students one try at each but perhaps you could allow students to try them out of lessons once or twice out of lessons after they have completed the assessment in class


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Assessment of Year 7 Computing knowledge.
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Assessments relevant to the KS3 Scheme of Work for Year 7 at The English Martyrs School & Sixth Form College, Hartlepool.
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"The tests were useful in checking the knowledge and getting a GCSE prediction for KS3 students. The support from Yacapaca was 1st class."

Jim Stoneleigh at Hele's Trust, Plymouth 


This suite of Computing tests follows the Computing at Schools curriculum.  Although intentionally aimed at KS3, Sections 2.1-3.1 seem to work better with somewhat older students. Here is how to use it:

2.1-3.1 Key Concepts baselines (ideally, assign all 6 together)
Each quiz presents 12 questions from a larger question bank. If you set just one attempt at each, you will get 72 questions, which is enough to give a reliable summative assessment. They should give you enough of an idea of the conceptual grasp of each student that you can set them and start to build an individual profile of each.

3.2 Languages: Kodu, Python, Scratch (assign only to students who have already studied the language)
These are intended for use when you know the students have covered the specific language, but you don't know their level. The questions chosen are all fairly basic; it is assumed that most of the kids you are doing Baselines with won't have done very much. 

How to get a grade for each student
Yacapaca will report results in whatever gradescheme you have selected for your student set. This includes NC Levels, and I continue to endorse them, 'disapplied' or not. At KS3 the only alternative is raw percentages, and these cannot be adjusted for the difficulty levels of each quiz. Section 5 of the syllabus includes NC level descriptors. 

The Question Authors
20 or more authors contributed to this course. I wrote perhaps half a dozen questions where there were gaps, but everything else was already covered by people much more expert than I. My thanks to all contributors. 

Important to note from the curriculum authors
"In Key Stages 2-4 we do not recommend significant attention to software development processes (requirements analysis, specification, documentation, test plans, etc.). These are very important topics for pupils who specialise in the subject, but they tend to obscure or dominate the other teaching goals."
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Assessment of Year 8 Computing Knowledge
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Open source multimedia unit
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This course follows the year 8 scheme of work for Sirius Academy and is to be used for assessment/homework.

The course units are:
  • ICT in Society 
  • Digital Skills
  • Web Design
  • Scratch/Logo
  • Python Programming
  • Computing Project
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This module is an introduction to programming in Python
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Educational and entertaining quizzes for those beginning computing.
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End of term assessment for our KS3 computing students.
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Homeworks suitable for year 7 "Introduction to computing"
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Key Stage 3 Computing - for the new Computing Curriculum
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KS3, year 7 computer science.